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Working independently isn’t for everyone. You often spend more hours screening clients, putting up ads, and answering calls than you do in session, and if you find that kind of work draining, you might prefer to work for an agency. Like any other profession, there are unscrupulous managers and jerks who will expect you to always be on call but will rarely give you work. There are others who will screen thoroughly, be considerate of your schedule, and introduce you to terrific clients.
Prostitutes waiting outside Hornbills, GTA V .
Prostitutes (also known as Hookers ) are a type of pedestrian that have been present in all Grand Theft Auto games since Grand Theft Auto III .
They are mainly out on the streets at night, and to receive their services, the player must drive close to them and stop. Prostitutes can raise the player’s health to more than 100% in the 3D Universe. Players must pay for their services. However, as the money is added to the prostitute and the money is dropped upon her death, it is technically possible for the player to kill the hooker and take the money back when finished – probably the in-game situation most commonly cited by critics of GTA’s violence/immorality.
The sound produced when a car shakes with the player and a hooker inside in Vice City .
Picking up prostitutes have been much the same for Grand Theft Auto III , Vice City , Liberty City Stories and Vice City Stories ; simply by pulling up to one. You can avail them given that you have more than $100, else they will refuse to get into the car (entering the cheat code to make pedestrians enter your car will only make them to stand). Honking isn’t necessary in order to get a prostitute in the car. Players can only have “sex” with them on any ground that can kick up dirt or sand, and even surfaces like the tiles of swimming pools, as the game doesn’t consider seclusion as a factor. Having “sex” with a hooker is just an effect of the car bouncing up and down on an accelerating speed (specifically, the car lowers down on where the hooker is sitting). Sex has a healing effect; it can restore up to 30 health points. While the hooker is in the car, the player’s money decrements every second until it goes at $10 where the car stops shaking and the hooker gets out of the car. If the player is wasted or busted, the shaking will stop, and the hooker will just get out of the car normally. Sometimes, the shaking won’t stop if a car has overturned. If the car stops shaking and the hooker cannot get out of the car, when the player starts to drive, the hooker will scream like a scared female pedestrian. It is possible to lengthen the service by driving a short distance while the car is shaking, then the speed of the shaking will reset to the slowest and the player will get more health. By entering cheats, it is possible for multiple hookers to enter the player’s vehicle, and if the service is finished, only the last hooker will get out, and the other hookers will remain until the player gets out, then all the hookers will also exit the vehicle. As long as a vehicle can have occupants other than the player (i.e. helicopters, bikes, and even the caddy), then hookers can be availed.
The sound produced when a car shakes with the player and a hooker inside in San Andreas .
In Grand Theft Auto: San Andreas , however, if a hooker approaches the player’s car, there is the option to accept or decline her offer to enter the car by simply using the “positive” or “negative” response buttons. Seclusion is now considered the sole factor in order to be able to have “sex”, and the hooker can only occupy the seat beside the player. Seclusion now includes paved areas, such as corners, garages, under highways, etc. The effect of “sex” is still the car bouncing up and down (lowering of the vehicle body between the player and the hooker) at three different speeds from slowest to fastest, and the camera angle will lower itself slowly, but the player can still pan the camera around the vehicle. However, CJ and the hooker still remains seated. Upon completing the Pimping missions, prostitutes will pay the player instead, possibly serving as a response to the controversy surrounding players killing prostitutes to get their money back in previous GTA games. Different prostitutes with different voices and personalities are featured, including possibly a “Crying Game” scenario; normally after sex, Carl makes some sort of comment about the experience as the girl exits his vehicle – but sometimes a different male voice can be heard, which could indicate that Carl’s “date” wasn’t female, though this could just be a glitch. While the car is shaking, both the hooker and CJ might say random suggestive speech in the PS version (although only the hooker’s mouth is active and CJ’s is completely still). This was broken in the PC version due to a randomizer error, but a mod or a third party patch can be used to fix it. Since seclusion is now considered, when the car shakes at its fastest and anyone which is not a hooker comes near the car, the hooker will stop the service immediately and get out of the car. If on occasion, a cop on foot, or on a squad car comes near, the hooker will get out of the car and run as if scared, and the player will get a one-star wanted level. Overturning the car will make them get out of the car immediately. Hooker sex still has a healing effect, but the amount of health points cannot get higher than 26 (it can be less if the service is stopped immediately), and there will be no increase of health once the maximum has been reached. Also, the amount of money decrements (or increments after the Pimping mission has been finished) and the health points increment at a fixed rate of 2 per second.

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